package b3.config
{
	public class CardConfig extends ObjConfig
	{
		//小稳定卡
		public static const STABLE_SMALL:int = 300;
		//大稳定卡
		public static const STABLE_BIG:int = 301;
		//小增高卡
		public static const INCREASE_SMALL:int = 302;
		//大增高卡
		public static const INCREASE_BIG:int = 303;
		//小安全卡
		public static const SAFETY_SMALL:int = 304;
		//大安全卡
		public static const SAFETY_BIG:int = 305;
		//小延时卡
		public static const DELAY_SMALL:int = 306;
		//大延时卡
		public static const DELAY_BIG:int = 307;
		//细菌
		public static const VIRUS:int = 308;
		//毒气
		public static const POISON_GAS:int = 309;
		//飞弹
		public static const ROCKET_BOMB:int = 310;
		//原子弹
		public static const NUCLEAR_BOMB:int = 311;
		//购房卡
		public static const PURCHASE:int = 312;
		//拆除卡
		public static const DESTRUCTION:int = 313;
		//改建卡
		public static const ALTERATION:int = 314;
		//查封卡
		public static const SEAL:int = 315;
		//查税卡
		public static const TAX_INSPECT:int = 316;
		//小天使卡
		public static const ANGEL_SMALL:int = 317;
		//大天使卡
		public static const ANGEL_BIG:int = 318;
		//小恶魔卡
		public static const DEVIL_SMALL:int = 319;
		//大恶魔卡
		public static const DEVIL_BIG:int = 320;
		//保护卡
		public static const PROTECT:int = 321;
		//小体力
		public static const VITALITY_SMALL:int = 322;
		//大体力
		public static const VITALITY_BIG:int = 323;
		
		//卡片导致的状态变化
		public var state:int;
		//卡片的使用带来的效果次数
		public var times:int;
		//卡片辅助判断标记 判断是否互斥
		public var oppositeState:Array;
		//卡片的影响效果数值
		public var effectValue:int;
		
		public function CardConfig(configXML:XML=null)
		{
			super(configXML);
		}

	}
}